WebbAutomated Refinery; Barracks; Engineering Bay; Railgun Turret; Missile Turret; Factory; Armory; Starport; Special Units. ... SCV. Move. Add Remove Reset. Units with Command; ... Save as Hotkeys.SC2Hotkeys in your Starcraft II user profile directory. C opy D ownload Close (Esc) Download “CustomKeys.txt ... WebbAutomated refinery > Command Center Reactor Science Vessel >= Ravens (both useable, even though Ravens are harder to make useful) Orbital Drops > Tech Reactor (if you can …
SCUpgrade/Automated Refinery - Liquipedia - The StarCraft II …
Webb27 aug. 2010 · If you feel like you made a mistake, you can always reload a previous. save or start the campaign over entirely to get a fresh start. Protoss Research. Tier 1 -. Ultra-Capacitators vs. Vanadium Plating. The former will increase your attack speed by 5% per weapon upgrade, and the latter increases your units HP by 5% per armor upgrade. Webb13 dec. 2010 · Automated Refinery vs. Command Center Reactor the main benefit of automated refineries is to reduce the amount of scv's you need, which frees up more supply for your ground army. In other words, automated refinery only becomes a significant bonus when you're at 200/200. dog hot weather shoes
Brutal Campaign - Critical Research / Upgrades - Page 4 - TL
WebbTech reactor is better than orbital strike (though I beat the campaign using the latter.) Automated Refinery and 25% more gas are better than their alternatives. Flame turret is pretty important. Both of the last zerg upgrades are really good (I'd grab MC if you plan on killing nydus) Hercules over predator. WebbStarcraft II: Wings of Liberty Orbital Depots/Microfiltering and Automated Refineries/Comm Center Reactor Pendragonslayer 12 years ago #1 For a brutal playthrough. On both my other... Webb27 juli 2010 · Answers I like Automatic Refinery better. You can have up to 200 units, so eventually you would have to either play with less combat units or kill your SCV, and … fahrrad hoffmann