WebAug 10, 2024 · Instead only a small chunk of it depending on what’s needed by the shader. The full resolution textures exists in the GPU’s main memory, and when a shader tries to … WebApr 29, 2024 · Separate top maps aren't always needed, so let's make that a shader feature, using the _SEPARATE_TOP_MAP keyword. Add support for it to all passes, except the …
Add option to repeat 3D materials based on texture #1714 - Github
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Sharper Mipmapping using Shader Based Supersampling
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